The Use of Trace Effect Game to Increase Student’s Vocabulary

Amsal Alfaizin, 180203106 (2024) The Use of Trace Effect Game to Increase Student’s Vocabulary. Other thesis, UIN Ar-Raniry Banda Aceh.

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Abstract

This research investigated the potential of the Trace Effects Game as a learning media to Increase students’ vocabulary. This study used quantitative descriptive design. To collect the data each group was given a pre-test and a post-test and the data analyses used t-test. The research was conducted on 60 students at 2nd grade class in MAN 2 Pidie. The Sample are class 2IPA 1 as experimental class and 2IPA 2 as control class. To collect the data each group was given a pre-test and a post- test and the data analyses used t-test. Data were analyzed using SPSS, the results of the pre-test and post-test obtained a significance level (2-tailed) of 0.000 < 0.05 after the independent test indicating that the alternative hypothesis (Ha) was acceptable and the null hypothesis (Ho) was rejected. The results showed that there was de increase in student’s vocabulary retention after students got treatment through the game. Recommendations were made to enhance English teaching and learning, with a focus on empowering teachers, schools, and students.

Item Type: Thesis (Other)
Subjects: 400 Languages (Bahasa)
Divisions: Fakultas Tarbiyah dan Keguruan > S1 Pendidikan Bahasa Inggris
Depositing User: Amsal Alfaizin
Date Deposited: 29 Feb 2024 02:54
Last Modified: 29 Feb 2024 02:54
URI: https://repository.ar-raniry.ac.id/id/eprint/35825

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