Using Story Driven Game to Improve Students’ Vocabulary Mastery

Agha Zafir Mubarak, 180203202 (2023) Using Story Driven Game to Improve Students’ Vocabulary Mastery. Masters thesis, UIN Ar-Raniry.

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Abstract

This study explores the potential of story-driven games as a tool for improving students' vocabulary. The study focuses on the use of narrative and interactive gameplay elements to enhance the learning experience. The research methodology involves a quantitative study with a participant of 35 Multimedia students from 10th grade at SMKN 1 Mesjid Raya. Students were randomly assigned to experimental and control group. A Vocabulary-based test, acting as pre-test and post-test, was conducted during the research. The results indicate that story-driven games can be an effective tool for vocabulary acquisition, with students from experimental group showing significant improvement in their vocabulary mastery, outperforming the control group. The study highlights the importance of integrating technology and gamification into language learning to enhance student’s ability. The findings have implications for language educators in leveraging the power of story-driven games to enhance learning outcomes.

Item Type: Thesis (Masters)
Subjects: 200 Religion (Agama) > 297 Islam
300 Sociology and Anthropology (Sosiologi dan Antropologi) > 370 Education (Pendidikan)
400 Languages (Bahasa) > 420 English and Old English, Anglo-Saxon (Bahasa Inggris, Anglo-Saxon)
Divisions: Fakultas Tarbiyah dan Keguruan > S1 Pendidikan Bahasa Inggris
Depositing User: Agha Zafir Mubarak Agha
Date Deposited: 07 Jun 2023 03:17
Last Modified: 07 Jun 2023 03:17
URI: https://repository.ar-raniry.ac.id/id/eprint/29571

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