Students’ Vocabulary Learning Style Through Online Games

Muhammad Hanif, 160203110 (2022) Students’ Vocabulary Learning Style Through Online Games. Other thesis, Universitas Islam Negeri Ar-Raniry.

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Abstract

The purpose of this research was carried to figure out students’ vocabulary learning style through online games. The approached design for this scientific query is the qualitative method. Ten samples were deliberately taken from the English Language Education Department of UIN Ar-Raniry. The participants were selected through the purposive sampling technique. Interview was employed as the method of collected the required information. The analysed procedure for the information involves three steps: data reduction, data display and data verification. It was revealed that there were four contributions to students’ vocabulary learning style through online games, which were students using online games as a visual learning to learned vocabulary, students using online games as an auditory learning to learned vocabulary, students using online games as both of visual-auditory learning to learned vocabulary, and students using online games as media to learned English vocabulary.

Item Type: Thesis (Other)
Subjects: 300 Sociology and Anthropology (Sosiologi dan Antropologi) > 370 Education (Pendidikan) > 371 Sekolah dan Aktivitasnya: Pendidikan luar biasa > 371.1 Guru dan Pengajaran
Divisions: Fakultas Tarbiyah dan Keguruan > S1 Pendidikan Bahasa Inggris
Depositing User: Muhammad Hanif Hanif
Date Deposited: 05 Sep 2023 03:17
Last Modified: 05 Sep 2023 03:17
URI: https://repository.ar-raniry.ac.id/id/eprint/31937

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